ComponentFixture

Fixture for debugging and testing a component.

class ComponentFixture<T> { constructor(componentRef: ComponentRef<T>, ngZone: NgZone | null, _autoDetect: boolean) debugElement: DebugElement componentInstance: T nativeElement: any elementRef: ElementRef changeDetectorRef: ChangeDetectorRef componentRef: ComponentRef<T> ngZone: NgZone | null detectChanges(checkNoChanges: boolean = true): void checkNoChanges(): void autoDetectChanges(autoDetect: boolean = true) isStable(): boolean whenStable(): Promise<any> whenRenderingDone(): Promise<any> destroy(): void }

构造函数

constructor(componentRef: ComponentRef<T>, ngZone: NgZone | null, _autoDetect: boolean)

参数

componentRef

Type: ComponentRef.

ngZone

Type: NgZone | null.

_autoDetect

Type: boolean.

属性

属性名类型说明
debugElement

The DebugElement associated with the root element of this component.

componentInstance

The instance of the root component class.

nativeElement

The native element at the root of the component.

elementRef

The ElementRef for the element at the root of the component.

changeDetectorRef

The ChangeDetectorRef for the component

componentRef声明于构造函数中
ngZone声明于构造函数中

方法

Trigger a change detection cycle for the component.

detectChanges(checkNoChanges: boolean = true): void

参数

checkNoChanges

Type: boolean.

可选. 默认值是 true.

返回值

void

Do a change detection run to make sure there were no changes.

checkNoChanges(): void

参数

没有参数。

返回值

void

Set whether the fixture should autodetect changes.

autoDetectChanges(autoDetect: boolean = true)

参数

autoDetect

Type: boolean.

可选. 默认值是 true.

Also runs detectChanges once so that any existing change is detected.

Return whether the fixture is currently stable or has async tasks that have not been completed yet.

isStable(): boolean

参数

没有参数。

返回值

boolean

Get a promise that resolves when the fixture is stable.

whenStable(): Promise<any>

参数

没有参数。

返回值

Promise<any>

This can be used to resume testing after events have triggered asynchronous activity or asynchronous change detection.

Get a promise that resolves when the ui state is stable following animations.

whenRenderingDone(): Promise<any>

参数

没有参数。

返回值

Promise<any>

Trigger component destruction.

destroy(): void

参数

没有参数。

返回值

void